Category: Interactive Design for Games and Web Applications
For the CD cover, I use sky, land, and river as the background, all the elements are from the environment design of this game.
And I put the logo on the top, main character portrait on the bottom.
For the CD design, I use the sky and mountain only and put the American Indian’s elements inside of the logo.
Then I put my own logo and DISC logo on the bottom.
For dead menu, I also use the 3D main character, change his eyes into XX.
For the cleared menu, I use the platform, and the main character walking on it.
This is the main menu of my game. I use the background of the game, and the 3D main character.
This is the play button. Normal – Touched – Clicked.
My game is based on American Indian culture, therefore, I did some research about the culture, and made this concept board.
There are tent, symbol sculpture, cactus,tools, etc.
A Indian boy’s hometown has been occupied by robots, Indians, there is an old saying, at the time of their home is lost, if there is a warrior surmount every difficulty to Garner Mountain, the fairy that lives on the top of the mountain will help his people survive. So the main character Kenny decided to climb Garner Mountain alone, find the fairy for help.
To salute the world’s most classic platform game “Super Mario”, this kind of game play will be suitable for all people just like how they popular in the past. No matter players use PC, mobile phone or pad; they can play this game whenever they want.
>Explanation of the game’s genre
Players need to cross the obstacles and avoid be touched by the enemies to pass every levels.
>Projects’ scope and learning objectives
The theme of this game is Indian in North America; the style of it is cartoon. It will be easy to play, there are only for buttons: up, right, left and shooting (space).
>Description of the target audience
People at all ages can be target audience of this game because it is not hard, people who is able to read English can understand what the storyline is.
>Play mechanics and game play description
There are few basic movements. Players can walk, run, duck, jump, the controlled character can jump and break the bricks.
The general way to attack enemies is to jump on them. If players collide horizontally, they can be damaged. The first enemy that players will encounter is the small cube robots and panda robots that waddle towards you.
There are monkey, bird and parasaurolophus robots, which can’t be jumped on. To kill these, players have to get some energy and shoot them.
Skill Power Ups: Lightning
Players can get power ups. The power ups are found in the “lightning” boxes, and are the best way to stay alive through tough levels. When player get the lightning icon, they can shoot enemies by releasing lightning.
>Description of game’s development
I use Lakeshore to design this game. To design the game rules, I just played many platform games and use some commend rules of platform games. To design the background and environment, I did some research about Indian culture and building online, and use them as references to draw my own environment design.
>Development of characters
For the human characters, I searched the Indian people, such as the skin color, the hairstyle, the costumes, the color they use mostly. For the enemies, I use some animals’ appearances as references to design them into robots.
>Game design document
>Some sketches for game play
>Design of game board